LIGHT
6Batteryman Fuel Cell
Archetype:
Batteryman
ATK:
2100
DEF:
0
View:
2947
If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand.
Batteryman Fuel Cell — Power Evaluation
Final Score: 51 ± 6 · Confidence: Medium
- Intrinsic: 49 · Deck: 52 · Meta: provisional
- Primary role: Board breaker · Secondary: Extender
Why it scores here
Fuel Cell's value is conditional access plus a once-per-turn tempo bounce. It can come down from hand only while you control two face-up Batteryman, and its effect costs a Batteryman tribute to return one opponent card to hand, which is a -1 for a tempo gain rather than card advantage. Its 2100 ATK earns nothing; the score reflects how often it is live (16 of 16 sampled decks run it, with 8 of 16 in Batteryman lists) and how modest the interaction is. No combo evidence was supplied, so the combo and material axes rest on text inference.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Hand Special Summon needs 2+ face-up Batteryman; it runs in 16/16 sampled decks with Batteryman Charger at 100% co-occurrence, but there are no searchers in evidence (observed + verified text). |
| Combo & Conversion | 40 | No combo boards were recorded, so conversion is limited to a Level 6 body plus one bounce per turn (inferred from text). |
| Resource Economy | 30 | The tribute cost is a -1 and the bounce returns a card to hand with no draw or refuel, so the card gives tempo but no advantage (verified text). |
| Effect & Interaction | 45 | A once-per-turn hand bounce on one opponent card is soft, answerable interaction with no negation or lock (verified text). |
| Material Utility | 40 | Level 6 LIGHT Thunder is a usable material and Thunder race fits Thunder Dragon lists, but no material stats were recorded (inferred). |
| Resilience & Flexibility | 40 | Hand-summon offers multiple starting zones, but the effect is a single once-per-turn use that a negate or the lost Batteryman support can shut off (inferred). |
| Deck-Building Efficiency | 65 | Runs 1 to 3 copies with no garnets, and the 3-copy count appears in only 4 of 16 decks, so slot cost is light (observed deck stats). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Extender. Intrinsic ≈ 49, Deck ≈ 52, Meta = provisional. Modifiers: conditional hand-summon requirement (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand Special Summon in a high-density archetype (Batteryman in 8/16 sampled decks)
- Once-per-turn bounce answers one opponent card without a garnet
- Runs 1 to 3 copies with no restrictive clause
Weaknesses
- The tribute cost makes each bounce a -1 with no advantage
- The effect needs a second Batteryman on board to summon from hand
- Low ATK and no recorded combo presence limit its board impact
Counters / choke points
- Negation of the card's effect or the bounce
- Opponent removal of the Batteryman support needed for the hand summon
Best use
Hand-summoned body plus once-per-turn tempo bounce in Batteryman lists. Decks: Batteryman. Suggested copies: 2.
Evidence & gaps
- Verified: Hand Special Summon requires 2+ face-up Batteryman; Once-per-turn Tribute 1 other Batteryman to return 1 opponent card to hand; Runs in 16/16 sampled decks; Batteryman Charger co-occurs at 100%
- Observed: Batteryman archetype in 8/16 decks; Average 1.94 copies per deck; 3 copies in 4/16 decks; StatisticsCard inclusion 100% in Batteryman with typical 2 copies
- Inferred: Tempo value of a bounce for a -1 tribute cost; Material usefulness of Level 6 LIGHT Thunder; Vulnerability to negation or loss of Batteryman support
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no material/synchro/xyz usage data for Thunder-race or Level 6 targets






